Red-Eyes Transmigration
Spell Normal

Red-Eyes Transmigration

  • Archetype:
  • Red-Eyes

  • View:
  • 4927




This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 6, 2026
59± 5/ 100
Power Score
Intrinsic 57
Deck 60

Red-Eyes Transmigration — Power Evaluation

Final Score: 59 ± 5 · Confidence: Medium

  • Intrinsic: 57 · Deck: 60 · Meta: provisional
  • Primary role: Combo enabler

Why it scores here

Red-Eyes Transmigration is essential to Red-Eyes combos, enabling Lord of the Red Ritual Summons that result in 2–3 end monsters with +2–3 card advantage across high-power boards (84.7 average). It is highly accessible through Red-Eyes Insight tutoring (91.3% co-deck rate) and runs efficiently at 1.93 copies per deck. However, the card provides zero opponent interaction, is vulnerable to a single negation, and offers no recovery or resilience once activated.

Axis scores

Axis Score Evidence
Accessibility 88 Red-Eyes Insight tutors it in 91.3% of decks, and 91.67% inclusion in main Red-Eyes makes it consistently available despite being a ritual spell. (verified)
Combo & Conversion 55 The card enables Lord of the Red summons that result in 2–3 end monsters and +2–3 card advantage, with resulting boards averaging 84.7 power index across three recorded combos. (observed)
Resource Economy 70 Ritual Spells cost tributed/banished materials, but the resulting boards show net +2 to +3 card advantage, creating an overall positive resource line. (observed)
Effect & Interaction 10 Red-Eyes Transmigration has no negation, removal, or disruption effects—it purely enables a Ritual Summon with zero opponent interaction. (verified)
Material Utility 15 As a Spell card, it cannot serve as synchro/xyz/link material and has no special material properties for other effects. (inferred)
Resilience & Flexibility 25 A single negation before activation prevents the Ritual Summon entirely, with no recovery or multi-turn utility; the card offers no redundancy or flexibility. (inferred)
Deck-Building Efficiency 72 Tutored by Red-Eyes Insight and running at 1.93 copies per deck without becoming a garnet, though highly archetype-specific (91.67% main Red-Eyes, limited splash in Branded/Harpie). (verified)

Calculation

Weight profile: Combo enabler (Ritual Spell). Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistently tutored by Red-Eyes Insight (91.3% co-deck rate)
  • Central to Red-Eyes deck construction (99.2% with Lord of the Red)
  • Enables high-power boards averaging 84.7 power index
  • Runs efficiently at 1.93 copies per deck without excessive bricking

Weaknesses

  • Provides zero opponent interaction or disruption
  • Extremely vulnerable to a single negation before activation
  • Ritual Spell cost requires material tributes with no refuel or recovery
  • Highly archetype-specific; limited splashability outside Red-Eyes (only 2.4% in Branded, 2.4% in Harpie)

Counters / choke points

  • Negate the Ritual Spell activation (Ash Blossom & Joyous Spring, Infinite Impermanence, Crossout Designator)
  • Banish or remove the tributed materials before activation resolves
  • Negate Lord of the Red's effects after summon to diminish the resulting line

Best use

Ritual Spell enabler for Lord of the Red summon. Decks: Red-Eyes (gameplay 3), Red-Eyes (gameplay 4), Branded (splash), Harpie (splash). Suggested copies: 2.

Evidence & gaps

  • Verified: Ritual Spell that summons Lord of the Red (card text); Requires tributing/banishing Red-Eyes monsters with total levels ≥8 (card text); Appears in 126 decks, 99.2% with Lord of the Red (deck evidence); 91.3% co-deck rate with Red-Eyes Insight searcher (deck evidence); 91.67% inclusion in main Red-Eyes gameplay 3 format (usage statistics); No disruption or opponent interaction (card text)
  • Observed: Appears in 3 recorded combos with 84.7 average power index (combo evidence); Combos enable 2–3 end monsters with +2–3 net card advantage (combo examples); Runs at 1.93 copies per deck average, mostly 2 copies (87 of 126 decks, deck data); Appears in 16 distinct archetypes but concentrated in Red-Eyes variants (deck breakdown)
  • Inferred: Red-Eyes Insight tutor access makes the card consistently accessible despite being a ritual spell (inferred from 91.3% co-deck rate); The ritual summon is the primary payoff of Red-Eyes combos (inferred from 99.2% Lord of the Red co-deck rate); Material cost is offset by resulting +2–3 card advantage (inferred from combo board summaries)
  • Data gaps: Combo role attribution is empty for all three combos—unclear if ritual spells are tracked differently in the combo database No banlist token provided; assumed 3-copy legal (notation from evidence)











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