Spell
NormalRed-Eyes Transmigration
Archetype:
Red-Eyes
View:
4927
This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.
Red-Eyes Transmigration — Power Evaluation
Final Score: 59 ± 5 · Confidence: Medium
- Intrinsic: 57 · Deck: 60 · Meta: provisional
- Primary role: Combo enabler
Why it scores here
Red-Eyes Transmigration is essential to Red-Eyes combos, enabling Lord of the Red Ritual Summons that result in 2–3 end monsters with +2–3 card advantage across high-power boards (84.7 average). It is highly accessible through Red-Eyes Insight tutoring (91.3% co-deck rate) and runs efficiently at 1.93 copies per deck. However, the card provides zero opponent interaction, is vulnerable to a single negation, and offers no recovery or resilience once activated.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 88 | Red-Eyes Insight tutors it in 91.3% of decks, and 91.67% inclusion in main Red-Eyes makes it consistently available despite being a ritual spell. (verified) |
| Combo & Conversion | 55 | The card enables Lord of the Red summons that result in 2–3 end monsters and +2–3 card advantage, with resulting boards averaging 84.7 power index across three recorded combos. (observed) |
| Resource Economy | 70 | Ritual Spells cost tributed/banished materials, but the resulting boards show net +2 to +3 card advantage, creating an overall positive resource line. (observed) |
| Effect & Interaction | 10 | Red-Eyes Transmigration has no negation, removal, or disruption effects—it purely enables a Ritual Summon with zero opponent interaction. (verified) |
| Material Utility | 15 | As a Spell card, it cannot serve as synchro/xyz/link material and has no special material properties for other effects. (inferred) |
| Resilience & Flexibility | 25 | A single negation before activation prevents the Ritual Summon entirely, with no recovery or multi-turn utility; the card offers no redundancy or flexibility. (inferred) |
| Deck-Building Efficiency | 72 | Tutored by Red-Eyes Insight and running at 1.93 copies per deck without becoming a garnet, though highly archetype-specific (91.67% main Red-Eyes, limited splash in Branded/Harpie). (verified) |
Calculation
Weight profile: Combo enabler (Ritual Spell). Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistently tutored by Red-Eyes Insight (91.3% co-deck rate)
- Central to Red-Eyes deck construction (99.2% with Lord of the Red)
- Enables high-power boards averaging 84.7 power index
- Runs efficiently at 1.93 copies per deck without excessive bricking
Weaknesses
- Provides zero opponent interaction or disruption
- Extremely vulnerable to a single negation before activation
- Ritual Spell cost requires material tributes with no refuel or recovery
- Highly archetype-specific; limited splashability outside Red-Eyes (only 2.4% in Branded, 2.4% in Harpie)
Counters / choke points
- Negate the Ritual Spell activation (Ash Blossom & Joyous Spring, Infinite Impermanence, Crossout Designator)
- Banish or remove the tributed materials before activation resolves
- Negate Lord of the Red's effects after summon to diminish the resulting line
Best use
Ritual Spell enabler for Lord of the Red summon. Decks: Red-Eyes (gameplay 3), Red-Eyes (gameplay 4), Branded (splash), Harpie (splash). Suggested copies: 2.
Evidence & gaps
- Verified: Ritual Spell that summons Lord of the Red (card text); Requires tributing/banishing Red-Eyes monsters with total levels ≥8 (card text); Appears in 126 decks, 99.2% with Lord of the Red (deck evidence); 91.3% co-deck rate with Red-Eyes Insight searcher (deck evidence); 91.67% inclusion in main Red-Eyes gameplay 3 format (usage statistics); No disruption or opponent interaction (card text)
- Observed: Appears in 3 recorded combos with 84.7 average power index (combo evidence); Combos enable 2–3 end monsters with +2–3 net card advantage (combo examples); Runs at 1.93 copies per deck average, mostly 2 copies (87 of 126 decks, deck data); Appears in 16 distinct archetypes but concentrated in Red-Eyes variants (deck breakdown)
- Inferred: Red-Eyes Insight tutor access makes the card consistently accessible despite being a ritual spell (inferred from 91.3% co-deck rate); The ritual summon is the primary payoff of Red-Eyes combos (inferred from 99.2% Lord of the Red co-deck rate); Material cost is offset by resulting +2–3 card advantage (inferred from combo board summaries)
- Data gaps: Combo role attribution is empty for all three combos—unclear if ritual spells are tracked differently in the combo database No banlist token provided; assumed 3-copy legal (notation from evidence)






